Product : net.sujee.card304 Build TimeStamp = 20041110.2254
If you want to install 1.4 JDK/JRE, Get them @ Sun or IBM sites
net.sujee.card304 Changelog
(http://www.sujee.net/projects/card304/)
v ??? : Oct 13, 2004
New
- Moved build system to Apache Ant
v 0.8.0 rc4 : June 03, 2004
BugFixes
- fixed a nullpointer when client disconnects
v 0.8.0 rc3 : May 2004
New
- intro page has links to rules, manual
- you can check stats through a browser
BugFixes
- fixed dealing all 8 cards before asking for bid
v 0.8.0 rc2 : May 2004
BugFixes
- fixed open trump bug
v 0.8.0 rc1 : May 2004
New
- switched to java.nio for networking yielding in faster, multiplexed IO
- rewrote game engine to be event based rathar than 'flow' based.
- Intro page
- new icons all around
- ability to control logging from the cfg file
BugFixes
- server handles disconnects gracefully
- when a player leaves a table while game is in progress, table will wait for another player to join
v 0.7.0 :
New
- 'Help -> About' is added for easy version number tracking
- little Menu cleanup (Game, Exit..etc)
- chat working again
- leaveTable / leaveServer implemented
- increased table limit per server to 50 (still need to move it to config file)
- logs go into 'logs' dir rather than polluting main dir
- chat is color-coded
- code refactoring
- new menu option to control notification options (Bring the window to
front)
- selected card image set is saved and remembered
- detailed messages about game progess from remote Table
BugFixes
- fixed an exception in serverView
- player list can scroll vertically & horizontally to show all players
- server can handle client disconnects and does proper cleanup
v 0.6.0 : Nov 24, 2003
Beta test candidate!
New
- can see who is logged into a server & table
- 304 client windows have an icon
TODO
- make help work
v 0.5.2 : Nov 18, 2003
BugFixes
- some cosmetic changes
v 0.5.1 : Nov 12, 2003
BugFixes
- accurate checking on the card image set directories
- the current selected image set is shown in the menu
v 0.5 : Nov 11, 2003
Update after a long while!
New
- possible to use different image sets. This also allows the game to
be run in lower resolutions by using smaller card images
v 0.4.1 : Sep 5, 2003
BugFixes:
- fixed rungame scripts
- added 'card304.homelinux.org' as a server on client.cfg
v 0.4 : Sep 4, 2003
BugFixes:
- chat window scrolls to reveals the last line
- chat window type field is cleared after hitting enter
- moved cfg files into resources/ dir
- small cleanups in Makefile
- the DOS window is eliminated for good this time on windows
- provided a 'testgame' script that will start server & four clients
for testing convenience.
- JRE (1.4.1) is bundled for windows & linux for convenience
v 0.3.1 : Sep 3, 2003
BugFixes:
- fixed another nullpointer with setting trump *sigh*
v 0.3 : Sep 2, 2003
New:
- friendlier window title
BugFixes:
- fixed an obscure bug when trump set by multiple players
- rudimentary code to avoid freezes when other clients disconnect
- minor network code cleanup
v 0.2 : Sep 1, 2003
New:
- new bids added (90, 110,120)
- when sorting cards, Red & Black are inter-leaved to improve
'readability'
- player positions on table can be seen before the game starts
- on windows invoking a client doesn't bring up a dos window. But the
log file is still created and can be used for debugging
- Trump select panel has cards in sorted order now
- re-designed the 'tableView' portion of GUI for better looks
- GUI will show the player position we are waiting on to play his/her
card
BugFixes:
- only the first player can accept/reject first hand
- fixed NullPointer exceptions when 'cutting' by trump
- when a card is played from hand, that card is blanked out, so it is
no longer visible
- now target points to get to win the round are shown correctly for
each team
- trump cards are high-lighted on the second-hand dealt
- not high lighting disabled cards
- only the final 'lastHand' can be seen by players (according to 304
rules)
TODO:
- make it work with lower resolutions than 1000x1000. This would need
smaller card icon images.
- check the direction of game. Now it is clockwise, or is it
otherwise?
v 0.1 : Aug 30, 2003
- initial release